/*
 * Copyright (c) 2013, Klaus Hauschild
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are permitted provided
 * that the following conditions are met:
 *
 *   * Redistributions of source code must retain the above copyright notice, this list of conditions and
 *     the following disclaimer.
 *
 *   * Redistributions in binary form must reproduce the above copyright notice, this list of conditions
 *     and the following disclaimer in the documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
 * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */
package de.hauschild.worldcupn.core.match;

import playn.core.Color;
import playn.core.GroupLayer;
import playn.core.Key;
import playn.core.PlayN;
import pythagoras.f.Point;
import de.hauschild.utilsn.core.UtilsN;
import de.hauschild.utilsn.core.gamestate.AbstractGameState;
import de.hauschild.utilsn.core.gamestate.GameState;
import de.hauschild.utilsn.core.gamestate.GameStateController;
import de.hauschild.worldcupn.core.utils.MapBuilder;

/**
 * @since 0.1.0
 * 
 * @author Klaus Hauschild
 */
public class MatchGameState extends AbstractGameState {

  private GroupLayer layer;

  private KeyboardControlledPlayer player;
  private KeyboardControlledPlayer oponent;

  public MatchGameState(final GameStateController gameStateController) {
    super(gameStateController);
  }

  @Override
  public void enter(final Class<? extends GameState> previousGameStateType, final Object... data) {
    PlayN.graphics().rootLayer().add(layer);
    layer.add(UtilsN.createBackground(Color.rgb(13, 147, 0)));
    player = new KeyboardControlledPlayer(new Player(layer, "japan", "kunio", new Point(100, 200)));
    oponent = new KeyboardControlledPlayer(new Player(layer, "japan", "kunio", new Point(600, 400)), MapBuilder
        .<Key, Key> newBuilder().put(Key.UP, Key.W).put(Key.DOWN, Key.S).put(Key.RIGHT, Key.D).put(Key.LEFT, Key.A)
        .toMap());
    // PlayN.assets().getMusic("music/Match 1").addCallback(new Callback<Sound>() {
    //
    // @Override
    // public void onFailure(final Throwable cause) {
    // PlayN.log().error("Unable to load 'Match 1'.", cause);
    // }
    //
    // @Override
    // public void onSuccess(final Sound result) {
    // result.setLooping(true);
    // result.play();
    // }
    //
    // });
  }

  @Override
  public void exit() {
    layer.clear();
  }

  @Override
  public void init() {
    layer = PlayN.graphics().createGroupLayer();
  }

  @Override
  public void paint(final float alpha) {
    player.paint(alpha);
    oponent.paint(alpha);
  }

  @Override
  public void update(final int delta) {
    player.update(delta);
    oponent.update(delta);
  }

}
